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  • CEDEC 2019: Interactive Sound Design for Presenting the "Sky" and "Story"

    This presentation focuses on the composition and implementation of sound effects in Ace Combat 7: Skies Unknown for both the standard game and virtual reality. Watanabe Ryo (Sound Director, Composer/Section Manager) and Tetsukazu Nakanishi (Audio Director / Lead Sound Designer / Technical Sound Designer Head of Sound & Motion Division) of Bandai Namco Studios split their presentation into four parts: handling compositions and implementation, implementing sound effects, development and addition of plug-ins and sound in the virtual reality. [READ MORE] Skyward Flight Media does not claim ownership of copyright of the source material used to create these translations.

  • FRONTLINE VOL.480: Unneeded Submarine to be Scrapped

    Prior to the release of the Ace Combat 7: Skies Unknown "Ten Million Relief Plan" DLC mission, Project Aces posted an in-universe FRONTLINE magazine article regarding the Alicorn. In this volume, published a little over a year after the end of the Circum-Pacific War, we follow a military analyst as he witnesses the transfer process of this Yuktobanian "Submersible Aviation Cruiser" to General Resource in Usea. What was the history behind "Projekt Alicorn," what are General Resource's intentions, and what do the letters "GRGM" painted on the escort ships stand for? Read more and find out. Read More Skyward Flight Media does not claim ownership of copyright of the source material used to create these translations.

  • Ace Combat 25th Anniversary Famitsu Special - Part 1: Appeal

    On July 2, 2020, Famitsu published a colossal 25-page special feature in their weekly magazine to celebrate Ace Combat's 25th anniversary. In it, the Famitsu staff discussed the various appeals of Ace Combat, highlighted noteworthy aspects from each title in the series, and held a round-table discussion with Kazutoki Kono, Manabu Shimomoto, Masato Kanno, Masashi Koyanagi, and Kosuke Itomi. In part 1 of our translation, we take a look at pages 30 - 35 which describe the things that make Ace Combat unique and appealing as a game. [Read more]

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