Indie Highlight Series: November 2025 Update
- Aaron "Ribbon-Blue" Mendoza
- 13 minutes ago
- 3 min read
Where are we now? How does this work? An invite to indie developers!

Hello, everyone! Aaron "RIbbon-Blue" Mendoza here with an update for the Indie Highlight Series here on Skyward Flight Media. While there is no release planned in November 2025 for this indie flight action game focused interview series, there are good reasons for that. Meanwhile, this month progress is also still being made for the longevity of the series.
We do not want to leave you wondering about what is going on, so let us discuss what is happening this month.
SERIES HOME PAGE
For anyone unaware, the entries of the ongoing Indie Highlight Series can be found in two locations. On the home page for the series and in a secondary tab on the Indie Flight page of our website.

'FAN' ON BUSINESS
Anyone following the series has probably picked up on the general pattern for releases. Usually something happens around this time of each month. A teaser post on a Monday with the next entry of the series posted on the Saturday of the same week. This month the lead interviewer of the series, Matthew "FlyAwayNow" Nguyen (FAN), is on a business trip. This is the primary reason there is not an entry of the series being posted this month. Sometimes it is as simple as that, isn't it?
While there is no entry to be released in November 2025, things are still moving in the background to keep the series going.
BACKGROUND PROGRESS
This was mentioned in the July 21st announcement to formally begin the series, but let's go into a bit more detail about how the series is currently operating.
'FlyAwayNow' is the primary means of contact for indie developers that are featured in the series. Skyward Flight Media staff operates in a support role for all other facets of the series. Once an indie developer has been contacted and an agreement to include them in the series is made, a Google Drive folder is created with permissions for access given to all parties involved. With a set of questions proposed by FAN and some follow up questions proposed by Skyward, the words and media gathered during the interview process are put into the GDrive.
The content is assembled by Skyward staff and formatted with any extra needed media gathered from the internet or directly from publicly accessible builds of games or demos. Once a final draft is approved, it is ported to the website with social media posts created.
Thus far this team approach has yielded great results for all parties. There are interviews with eight indie games and solo developers so far:
PUBLIC INVITATION TO ASPIRING DEVELOPERS
There are already confirmed upcoming interviews with yet to be announced developers going into 2026. The process to figure out which developers are to be contacted next is usually handled privately with communications made in emails, direct messages or voice calls. Starting this month, we are making a public facing addition to the process.
We are putting out an open invitation to indie / grassroot developers creating flight action games. Take a look at the aforementioned developers we have interviewed in the Indie Highlight Series thus far to see if your project would fit.
You can contact us in the following ways:
Keep in mind that even if your particular game does not 100% match up with what this series is currently focused on, Skyward Flight Media as an organization has covered indie flight games of all types since 2020. There is still a good chance that we will cover your project outside of the Indie Highlight Series. All you have to do is shoot your shot and see what happens!
Thanks for checking in with the Indie Highlight Series. See you in December with the next release.
About the Writer

Co-founder of Skyward Flight Media. After founding Electrosphere.info, the first English Ace Combat database, he has been involved in creating flight game-related websites, communities, and events since 2005. He explores past and present flight games and simulators with his extensive collection of game consoles and computers. [Read Staff Profile]
























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